Banner maximum
 

 


Back to Table of Contents


Maximum Effective Range

Upon impact, a bullet should expand fully and then transfer enough energy to cause sufficient damage.

Bullets are designed to perform at speeds of 2000 feet per second or greater.  When striking game at such speeds, a bullet will expand and thus maximize the damage it can do.  Most game cartridges produce muzzle velocities greater than 2000 ft/sec; but the moment a bullet exits a rifle barrel, it begins to slow down.  At a certain distance it slows to 2000 ft/sec.  Beyond that distance the bullet is traveling slower than its design speed and it will not properly expand upon impact.  The distance at which the bullet slows to 2000 feet per second is the Velocity Range for that cartridge to shoot at any game animal.

An expanded bullet also needs to carry enough energy to produce damage that is immediately lethal.  For deer-sized animals, 1000 foot-pounds of energy is ample.  Energy is a product of mass and velocity.  As a bullet travels, its weight remains constant, but because it slows down, it loses energy.  At a certain distance its energy drops to 1000 ft-lbs.  Beyond that distance the bullet does not pack enough energy to inflict the necessary damage.  The distance at which the bullet energy drops to 1000 ft-lbs is the Energy Range for that cartridge to shoot at any deer-sized animal.

The certain amount of energy that is sufficient depends upon the size of the game animal.  The amount of energy, and thus damage, that may instantly put down a small deer may not be enough to soon put down a large elk.  For elk hunting, a minimum of 1500 foot-pounds is more adequate.  The distance at which the bullet energy drops to 1500 ft-lbs is the Energy Range for that cartridge to shoot at any elk-sized animal.  For moose hunting, a minimum of 2500 foot-pounds is more suitable.  The distance at which the bullet energy drops to 2500 ft-lbs is the Energy Range for that cartridge to shoot at any moose-sized animal.

The shorter distance between a bullet’s Velocity Range and its Energy Range is the Maximum Effective Range for that particular cartridge to shoot at a certain-sized game animal.

Untold numbers of big game animals have surely been harvested using only a .30-30
Winchester with 150-grain bullets.  The ballistics for common factory loads are as follows:

 
DISTANCE
VELOCITY 
ENERGY
Muzzle                                     _ 0 yds         2345 ft/sec     __ 1831 ft-lbs
Velocity Range                          _  95 yds           2000 ft/sec     1332 ft-lbs
Energy Range (elk)                         60 yds           2122 ft/sec     1500 ft-lbs
Energy Range (deer)                       175 yds          1733 ft/sec     1000 ft-lbs
Maximum Effective Range (elk)     __ 60 yds           2122 ft/sec     1500 ft-lbs
Maximum Effective Range (deer)  __ 95 yds           2000 ft/sec     1332 ft-lbs

 

It is fine for short-range shooting.  But for elk-sized animals, farther than 60 yards away, the bullet doesn’t pack enough energy to produce damage that is immediately lethal.  For deer-sized animals, farther than 95 yards away, the bullet is traveling too slowly to cause it to fully expand upon impact.  This load is not efficient for long-range shooting, which is why you see very few scopes mounted on a .30-30 Winchester.

Big game can certainly be taken beyond a bullet’s Maximum Effective Range;
but long-range shooting intensifies the need for precision,
and long-range shot placement is less exact.

The following targets reveal the Maximum Effective Range for certain cartridges and bullet weights.  This book covers all common factory ammunition that delivers a bullet at 100 yards:

Traveling at least       2000 feet per second, and
Carrying at least        1000 foot-pounds of energy.


   

deer line

 

HOME | ORDER BOOK |INFORMATION| EXAMPLE TARGETS
TABLE OF CONTENTS
|PUBLICITY | OREGON TAG GUIDE


Copyright © March 2003 Missing Masterpiece Graphx